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- -- Version: 2.82
- local onepieceGrandTrail = Instance.new('ScreenGui')
- local TextLabel = Instance.new('TextLabel')
- local TextLabel_3 = Instance.new('TextLabel')
- local autofarm = Instance.new('TextButton')
- local clicktp = Instance.new('TextButton')
- local admin = Instance.new('TextButton')
- local title_2 = Instance.new('TextButton')
- local darkdevs = Instance.new('TextButton')
- local skiddfarm = Instance.new('TextButton')
- --Properties:
- onepieceGrandTrail.Name = 'one piece Grand Trail'
- onepieceGrandTrail.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = onepieceGrandTrail
- Frame.BackgroundColor3 = Color3.new(0.666667, 0.333333, 0)
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.168431774, 0, 0.31122449, 0)
- Frame.Active = true
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(-0.0351663269, 0, -0.0275978632, 0)
- TextLabel.Font = Enum.Font.Fantasy
- TextLabel.TextColor3 = Color3.new(0.666667, 0, 0)
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.Position = UDim2.new(0.0689635575, 0, -0.0275978632, 0)
- TextLabel_2.Font = Enum.Font.Fantasy
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.Position = UDim2.new(0.857901812, 0, -0.0275978632, 0)
- TextLabel_3.Font = Enum.Font.Fantasy
- TextLabel_3.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.Position = UDim2.new(0.784785867, 0, -0.0275978632, 0)
- TextLabel_4.Font = Enum.Font.Fantasy
- TextLabel_4.TextColor3 = Color3.new(0.666667, 0, 0)
- autofarm.Parent = Frame
- autofarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- autofarm.BorderSizePixel = 5
- autofarm.Position = UDim2.new(0.0305984635, 0, 0.186242342, 0)
- autofarm.Font = Enum.Font.Fantasy
- autofarm.TextColor3 = Color3.new(0, 0, 0)
- autofarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- kick.Name = 'kick'
- kick.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- kick.BorderSizePixel = 5
- kick.Position = UDim2.new(0.361319363, 0, 0.357344985, 0)
- kick.Font = Enum.Font.Fantasy
- kick.TextColor3 = Color3.new(0, 0, 0)
- kick.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local getrawmetatable = getrawmetatable or debug.getmetatable
- local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
- local backup = getrawmetatable(game).__namecall
- getrawmetatable(game).__namecall = function(u, ...)
- local packed = {...}
- for i = 1, #packed - 1 do
- end
- warn('Kick attempt at ' .. os.time() .. ' (' .. tostring(unpack(a)) .. ')')
- end
- return backup and backup(u, ...) or u[m](u, unpack(a))
- end)
- clicktp.Name = 'click tp'
- clicktp.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- clicktp.BorderSizePixel = 5
- clicktp.Position = UDim2.new(0.0305984318, 0, 0.35665369, 0)
- clicktp.Font = Enum.Font.Fantasy
- clicktp.TextColor3 = Color3.new(0, 0, 0)
- clicktp.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local Player = game.Players.LocalPlayer
- local UserInputService = game:GetService('UserInputService')
- local HoldingControl = false
- Mouse.Button1Down:connect(function()
- Player.Character:MoveTo(Mouse.Hit.p)
- end)
- UserInputService.InputBegan:connect(function(Input, Processed)
- if Input.UserInputType Enum.UserInputType.Keyboard then
- if Input.KeyCode Enum.KeyCode.LeftControl then
- elseif Input.KeyCode Enum.KeyCode.RightControl then
- end
- end)
- UserInputService.InputEnded:connect(function(Input, Processed)
- if Input.UserInputType Enum.UserInputType.Keyboard then
- if Input.KeyCode Enum.KeyCode.LeftControl then
- elseif Input.KeyCode Enum.KeyCode.RightControl then
- end
- end)
- autojoingamme.Parent = Frame
- autojoingamme.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- autojoingamme.BorderSizePixel = 5
- autojoingamme.Position = UDim2.new(0.361319512, 0, 0.185551018, 0)
- autojoingamme.Font = Enum.Font.Fantasy
- autojoingamme.TextColor3 = Color3.new(0, 0, 0)
- autojoingamme.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- autojoingamme.MouseButton1Down:connect(function()
- i love black men
- wait(3)local a=game.Players.LocalPlayer;local b=a.leaderstats.Level.Value;local c=game:GetService('ReplicatedStorage').remotes.createLobby;local d=game.ReplicatedStorage.remotes.startDungeon;local e=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function f(b)if b>=55 then c:InvokeServer('Winter Outpost','Nightmare',0,true,false)d:FireServer()elseif b>=33 then c:InvokeServer('Winter Outpost','Insane',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Hard',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Medium',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Easy',0,true,false)d:FireServer()elseif b>=27 then c:InvokeServer('Desert Temple','Nightmare',0,true,false)d:FireServer()elseif b>=0 then c:InvokeServer('Desert Temple','Insane',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Hard',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Medium',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Easy',0,true,false)d:FireServer()end end;if workspace:FindFirstChild('games')then f(b)end;wait()local function g()if workspace:FindFirstChild('dungeon')then local h;local g=2e9;for i,j in pairs(workspace.dungeon:GetDescendants())do if j:FindFirstChild('Head')and j:FindFirstChild('Humanoid')then local k=(j.Head.Position-a.Character.HumanoidRootPart.Position).magnitude;if k<g then h=j;g=k end end end;return h end end;local function l()for i,j in next,workspace.dungeon:GetDescendants()do if j:FindFirstChild('Humanoid')and j:FindFirstChild('LeftUpperArm')and j:FindFirstChild('RightUpperArm')and j:FindFirstChild('RightLowerArm')and j:FindFirstChild('LeftLowerArm')and j:FindFirstChild('RightHand')and j:FindFirstChild('LeftHand')then j.LeftUpperArm:Destroy()j.RightUpperArm:Destroy()j.LeftLowerArm:Destroy()j.RightLowerArm:Destroy()j.LeftHand:Destroy()j.RightHand:Destroy()wait()end end end;local function m()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then e:FireServer()l()wait()m()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if a.Character and a.Character:FindFirstChild('HumanoidRootPart')and a.Character:FindFirstChild(a.weaponEquipped.Value)then a.Character.HumanoidRootPart.CFrame=CFrame.new(g().HumanoidRootPart.Position-(6+0.25*1)*g().HumanoidRootPart.CFrame.lookVector+0.5*1*g().HumanoidRootPart.CFrame.upVector,g().HumanoidRootPart.Position)l()a.Character[a.weaponEquipped.Value].swing:FireServer()end end)end end;m()local n=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)n:Teleport(2414851778,player)end;endwait(3)local o=game.Players.LocalPlayer;local p=o.leaderstats.Level.Value;local q=game:GetService('ReplicatedStorage').remotes.createLobby;local r=game.ReplicatedStorage.remotes.startDungeon;local s=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function t(p)if p>=34 then q:InvokeServer('Winter Outpost','Insane',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Hard',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Medium',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Easy',0,false,false)r:FireServer()elseif p>=27 then q:InvokeServer('Desert Temple','Nightmare',0,true,false)r:FireServer()elseif p>=0 then q:InvokeServer('Desert Temple','Insane',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Hard',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Medium',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Easy',0,true,false)r:FireServer()end end;if workspace:FindFirstChild('games')then t(p)end;wait()local function u()if workspace:FindFirstChild('dungeon')then local v;local u=2e9;for w,x in pairs(workspace.dungeon:GetDescendants())do if x:FindFirstChild('Head')and x:FindFirstChild('Humanoid')then local y=(x.Head.Position-o.Character.HumanoidRootPart.Position).magnitude;if y<u then v=x;u=y end end end;return v end end;local function z()for w,x in next,workspace.dungeon:GetDescendants()do if x:FindFirstChild('Humanoid')and x:FindFirstChild('LeftUpperArm')and x:FindFirstChild('RightUpperArm')and x:FindFirstChild('RightLowerArm')and x:FindFirstChild('LeftLowerArm')and x:FindFirstChild('RightHand')and x:FindFirstChild('LeftHand')then x.LeftUpperArm:Destroy()x.RightUpperArm:Destroy()x.LeftLowerArm:Destroy()x.RightLowerArm:Destroy()x.LeftHand:Destroy()x.RightHand:Destroy()wait()end end end;local function A()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then s:FireServer()z()wait()A()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if o.Character and o.Character:FindFirstChild('HumanoidRootPart')and o.Character:FindFirstChild(o.weaponEquipped.Value)then o.Character.HumanoidRootPart.CFrame=CFrame.new(u().HumanoidRootPart.Position-(6+0.25*1)*u().HumanoidRootPart.CFrame.lookVector+0.5*1*u().HumanoidRootPart.CFrame.upVector,u().HumanoidRootPart.Position)z()o.Character[o.weaponEquipped.Value].swing:FireServer()end end)end end;A()local B=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)B:Teleport(2414851778,player)end end end
- admin.Parent = Frame
- admin.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- admin.BorderSizePixel = 5
- admin.Position = UDim2.new(0.696742654, 0, 0.183461994, 0)
- admin.Font = Enum.Font.Fantasy
- admin.TextColor3 = Color3.new(0, 0, 0)
- admin.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title.Name = 'title'
- title.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title.BorderColor3 = Color3.new(0, 0, 0)
- title.Position = UDim2.new(0.361319512, 0, 0.805322886, 0)
- title.Font = Enum.Font.Fantasy
- title.TextColor3 = Color3.new(0, 0, 0)
- title.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title_2.Name = 'title'
- title_2.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_2.BorderColor3 = Color3.new(0, 0, 0)
- title_2.Position = UDim2.new(-0.1041978, 0, 0.805322886, 0)
- title_2.Font = Enum.Font.Fantasy
- title_2.TextColor3 = Color3.new(0.666667, 0, 0)
- title_2.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title_3.Name = 'title'
- title_3.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_3.BorderColor3 = Color3.new(0, 0, 0)
- title_3.Position = UDim2.new(0.381695688, 0, 0.0579866767, 0)
- title_3.Font = Enum.Font.Fantasy
- title_3.Text = 'Mass Firing More Rest More Firing'
- title_3.TextSize = 20
- title_3.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- darkdevs.Name = 'Po_kex'
- darkdevs.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- darkdevs.BorderSizePixel = 5
- darkdevs.Position = UDim2.new(0.696742713, 0, 0.36045593, 0)
- darkdevs.Font = Enum.Font.Fantasy
- darkdevs.TextColor3 = Color3.new(0, 0, 0)
- darkdevs.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- game:GetService('StarterGui'):SetCore('SendNotification', {Title = 'ThotScripter On V3rm', Text = 'This Is Just An Un-Official Verison!'})
- local Main = Instance.new('Frame')
- local aura = Instance.new('TextButton')
- local mobs = Instance.new('TextButton')
- local name = Instance.new('TextLabel')
- local credit = Instance.new('TextLabel')
- gui.Name = 'gui'
- Main.Active = true
- Main.Parent = gui
- Main.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- Main.Position = UDim2.new(0.431293875, 0, 0.410358638, 0)
- main2.Parent = Main
- main2.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.141176)
- main2.Position = UDim2.new(0.0244897958, 0, 0.20184648, 0)
- aura.Parent = main2
- aura.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- aura.Position = UDim2.new(0.0600858368, 0, 0.0921052694, 0)
- aura.Font = Enum.Font.Fantasy
- aura.TextColor3 = Color3.new(1, 1, 1)
- upgrade.Parent = main2
- upgrade.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- upgrade.Position = UDim2.new(0.0600858331, 0, 0.331967205, 0)
- upgrade.Font = Enum.Font.Fantasy
- upgrade.TextColor3 = Color3.new(1, 1, 1)
- mobs.Parent = main2
- mobs.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- mobs.Position = UDim2.new(0.0600858331, 0, 0.562122524, 0)
- mobs.Font = Enum.Font.Fantasy
- mobs.TextColor3 = Color3.new(1, 1, 1)
- lobby.Parent = main2
- lobby.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- lobby.Position = UDim2.new(0.0600858331, 0, 0.782355487, 0)
- lobby.Font = Enum.Font.Fantasy
- lobby.TextColor3 = Color3.new(1, 1, 1)
- name.Parent = Main
- name.BackgroundTransparency = 1
- name.Font = Enum.Font.GothamBold
- name.TextColor3 = Color3.new(0.705882, 0, 0.0117647)
- name_2.Parent = Main
- name_2.BackgroundTransparency = 1
- name_2.Position = UDim2.new(0.0816326514, 0, 0, 0)
- name_2.Font = Enum.Font.GothamBold
- name_2.TextColor3 = Color3.new(0.635294, 0.631373, 0.631373)
- name_2.TextXAlignment = Enum.TextXAlignment.Left
- credit.Name = 'credit'
- credit.BackgroundColor3 = Color3.new(1, 1, 1)
- credit.Position = UDim2.new(0.612244904, 0, 0.059459459, 0)
- credit.Font = Enum.Font.SourceSans
- credit.TextColor3 = Color3.new(1, 1, 1)
- while true do
- local Arg1 = 'weapon'
- local Arg3 = 'physical'
- local Path = game:GetService('ReplicatedStorage').remotes.upgradeItem
- end
- local Arg1 = 'Desert Temple'
- local Arg3 = 1 -- level needed to join
- local Arg4 = false -- if want it private, make this true
- local Path = game:GetService('ReplicatedStorage').remotes.createLobby
- wait(2) -- change the wait to more if you want some people to join you!
- local Event = game:GetService('ReplicatedStorage').remotes.startDungeon
- end)
- aura.MouseButton1Down:connect(function()
- game:GetService('RunService').RenderStepped:connect(function()
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- Path:FireServer() end)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- killeneimes.Parent = Frame
- killeneimes.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- killeneimes.BorderSizePixel = 5
- killeneimes.Position = UDim2.new(0.696742713, 0, 0.523954093, 0)
- killeneimes.Font = Enum.Font.Fantasy
- killeneimes.TextColor3 = Color3.new(0, 0, 0)
- killeneimes.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local uis = game:GetService('UserInputService')
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
- uis.InputBegan:Connect(function(k, gp)
- for i,v in pairs(workspace:GetDescendants()) do
- if v:FindFirstChild('Humanoid') and v ~= game.Players.LocalPlayer.Character then
- local myPart = game.Players.LocalPlayer.Character.UpperTorso
- local enemyPart = v:FindFirstChildWhichIsA('BasePart')
- local offset = Vector3.new(1.5, 1, -4)
- while wait(.1) do
- if v.PrimaryPart and v.PrimaryPart:IsDescendantOf(workspace) then
- v:SetPrimaryPartCFrame(myPart.CFrame * CFrame.new(offset))
- break
- end
- end
- end
- end)
- skiddfarm.Name = ' UhFarm Every Mob?'
- skiddfarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- skiddfarm.BorderSizePixel = 5
- skiddfarm.Position = UDim2.new(0.364454299, 0, 0.523954093, 0)
- skiddfarm.Font = Enum.Font.Fantasy
- skiddfarm.TextColor3 = Color3.new(0, 0, 0)
- skiddfarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- title_4.Name = 'title'
- title_4.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_4.BorderColor3 = Color3.new(0, 0, 0)
- title_4.Position = UDim2.new(0.0102223456, 0, 0.573383749, 0)
- title_4.Size = UDim2.new(0, 171, 0, 27)
- title_4.Text = 'ENJOY!!'
- title_4.TextSize = 20
- title_4.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
Dungeon Quest Pastebin Gui Free Working
Full network access:
Allows the app to create network sockets and use custom network protocols. The browser and other applications provide means to send data to the internet, so this permission is not required to send data to the internet.
Modify or delete the contents of your USB storage:
Allows the app to write to the USB storage.
Prevent device from sleeping:
Allows the app to prevent the device from going to sleep.
Read phone status and identity:
Allows the app to access the phone features of the device. This permission allows the app to determine the phone number and device IDs, whether a call is active, and the remote number connected by a call.
Read the contents of your USB storage:
Dungeon Quest Script Pastebin
Allows the app to read the contents of your USB storage.
View network connections:
Dungeon Quest Script Gui Pastebin
Allows the app to view information about network connections such as which networks exist and are connected.
Pastebin Dungeon Quest Roblox Hacks Android Hack
View Wi-Fi connections:
Pabstebin Dungeon Quest Roblox Hacks Android
Allows the app to view information about Wi-Fi networking, such as whether Wi-Fi is enabled and name of connected Wi-Fi devices.