- Roblox Power Training Simulator Codes
- Roblox Power Simulator Training Areas
- Roblox Super Power Training Simulator
- Roblox Power Training Simulator Wiki
ThePumpkinOmega's server (In-game name. The Super Power Training Simulator Wiki is a FANDOM Games Community. View Mobile Site. Ever get bored of afk training and just want to leave your computer afk with an auto clicker? Well, there are many ways to use your time if you love this game. Fist Strength: For fist strength, it is recommended to use one of the fist strength training areas, such as the rock, the crystal, the blue god star, the green god star, and the red god star. Download an auto clicker and set it to 200ms.
- -- Website : DarkDevs.GA
- local spts = Instance.new('ScreenGui')
- local l1 = Instance.new('Frame')
- local oc = Instance.new('TextButton')
- local antfk = Instance.new('TextButton')
- local tj = Instance.new('TextButton')
- local tp = Instance.new('TextButton')
- local tt = Instance.new('TextButton')
- local KA = Instance.new('TextButton')
- local TextLabel = Instance.new('TextLabel')
- local creditss = Instance.new('Frame')
- local funsx = Instance.new('TextLabel')
- local funsx_3 = Instance.new('TextLabel')
- local funsx_5 = Instance.new('TextLabel')
- local funsx_6 = Instance.new('TextLabel')
- -- Properties
- spts.Name = 'spts'
- spts1.Parent = spts
- spts1.BackgroundColor3 = Color3.new(0, 0, 0)
- spts1.BorderColor3 = Color3.new(0.145098, 1, 0.858824)
- spts1.Size = UDim2.new(0, 305, 0, 285)
- spts1.Draggable = true
- l1.Name = 'l1'
- l1.BackgroundColor3 = Color3.new(0, 0, 0)
- l1.BorderColor3 = Color3.new(0.145098, 1, 0.858824)
- l1.Size = UDim2.new(0, 305, 0, 22)
- lll1.Name = 'lll1'
- lll1.BackgroundColor3 = Color3.new(1, 1, 1)
- lll1.Size = UDim2.new(0, 270, 0, 22)
- lll1.Text = 'Super Power Training Simulator'
- lll1.TextSize = 14
- oc.Name = 'oc'
- oc.BackgroundColor3 = Color3.new(0, 0, 0)
- oc.BorderColor3 = Color3.new(0.145098, 1, 0.858824)
- oc.Size = UDim2.new(0, 35, 0, 22)
- oc.Text = '-'
- oc.TextSize = 40
- imgbut.Visible = true
- end)
- bgimage.Name = 'bgimage'
- bgimage.BackgroundColor3 = Color3.new(1, 1, 1)
- bgimage.Position = UDim2.new(0, 0, 0.0245614033, 0)
- bgimage.Image = 'rbxassetid://73949823'
- antfk.Name = 'antfk'
- antfk.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- antfk.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- antfk.Position = UDim2.new(0.0393442623, 0, 0.0583333373, 0)
- antfk.Font = Enum.Font.SciFi
- antfk.TextColor3 = Color3.new(0.235294, 1, 1)
- antfk.MouseButton1Down:connect(function()
- while _G.afk do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-2033.12, 745.86, -1804.69))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-2043.12, 745.86, -1804.69))
- end)
- til.Name = 'til'
- til.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- til.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- til.Position = UDim2.new(0.540983617, 0, 0.0583333373, 0)
- til.Font = Enum.Font.SciFi
- til.TextColor3 = Color3.new(0.235294, 1, 1)
- til.MouseButton1Down:connect(function()
- til.Text = 'LAVA [ON]'
- wait(5)
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- plr.CFrame = CFrame.new(Vector3.new(-2040.8, 712.27, -1886.96)) -- Lava
- end)
- tj.Name = 'tj'
- tj.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- tj.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- tj.Position = UDim2.new(0.540983617, 0, 0.230066374, 0)
- tj.Font = Enum.Font.SciFi
- tj.TextColor3 = Color3.new(0.235294, 1, 1)
- tj.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1] = '+JF3'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- tf.Name = 'tf'
- tf.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- tf.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- tf.Position = UDim2.new(0.0393442623, 0, 0.230066374, 0)
- tf.Font = Enum.Font.SciFi
- tf.TextColor3 = Color3.new(0.235294, 1, 1)
- tf.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1] = '+FS2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- tp.Name = 'tp'
- tp.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- tp.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- tp.Position = UDim2.new(0.540983617, 0, 0.400077671, 0)
- tp.Font = Enum.Font.SciFi
- tp.TextColor3 = Color3.new(0.235294, 1, 1)
- tp.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1] = '+PP2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- tw.Parent = spts1
- tw.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- tw.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- tw.Position = UDim2.new(0.0393442623, 0, 0.400077671, 0)
- tw.Font = Enum.Font.SciFi
- tw.TextColor3 = Color3.new(0.235294, 1, 1)
- tw.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1] = '+MS2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- tt.Name = 'tt'
- tt.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- tt.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- tt.Position = UDim2.new(0.0393442623, 0, 0.577112973, 0)
- tt.Font = Enum.Font.SciFi
- tt.TextColor3 = Color3.new(0.235294, 1, 1)
- tt.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1] = '+BT2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- af.Name = 'af'
- af.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- af.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- af.Position = UDim2.new(0.540983617, 0, 0.577112973, 0)
- af.Font = Enum.Font.SciFi
- af.TextColor3 = Color3.new(0.235294, 1, 1)
- af.MouseButton1Down:connect(function()
- while _G.all do
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- plr.CFrame = CFrame.new(Vector3.new(-2040.8, 712.27, -1886.96)) -- Lava
- plr.CFrame = CFrame.new(Vector3.new(-2298.1, 975.29, 1071.34)) -- Tornado
- plr.CFrame = CFrame.new(Vector3.new(1639.71, 257.37, 2250.09)) -- Ice Berg
- end
- KA.Parent = spts1
- KA.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- KA.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- KA.Position = UDim2.new(0.540983617, 0, 0.751492321, 0)
- KA.Font = Enum.Font.SciFi
- KA.TextColor3 = Color3.new(0.235294, 1, 1)
- KA.MouseButton1Down:connect(function()
- wait()
- local Players = game:GetService('Players')
- for _,v in pairs(Players:GetPlayers()) do
- me:SetPrimaryPartCFrame(v.Character:GetPrimaryPartCFrame())
- end
- end
- tii.Parent = spts1
- tii.BackgroundColor3 = Color3.new(0, 0.00392157, 0.00784314)
- tii.BorderColor3 = Color3.new(0.0431373, 1, 0.890196)
- tii.Position = UDim2.new(0.0393442623, 0, 0.751492321, 0)
- tii.Font = Enum.Font.SciFi
- tii.TextColor3 = Color3.new(0.235294, 1, 1)
- tii.MouseButton1Down:connect(function()
- tii.Text = 'ICE AFK [ON]'
- wait(5)
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- plr.CFrame = CFrame.new(Vector3.new(1639.71, 257.37, 2250.09)) -- Ice Berg
- end)
- TextLabel.Parent = spts1
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.0393442623, 0, 0.915789485, 0)
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.Text = 'For More Content : DARKDEVS.GA'
- TextLabel.TextColor3 = Color3.new(1, 0, 0.0156863)
- imgbut.Parent = spts
- imgbut.BackgroundTransparency = 1
- imgbut.Position = UDim2.new(0, 0, 0.413857669, 0)
- imgbut.Image = 'rbxassetid://283666551'
- imgbut.Parent = spts
- imgbut.BackgroundTransparency = 1
- imgbut.Position = UDim2.new(0, 0, 0.398876399, 0)
- imgbut.Image = 'rbxassetid://283666551'
- imgbut.MouseButton1Down:connect(function()
- then
- spts1.Visible = true
- spts1:TweenPosition(UDim2.new(0.365, 0,0.32, 0), 'InOut', 'Quad', 0.5, true, nil)
- spts1:TweenPosition(UDim2.new(-1, 0,0.295, 0))
- spts1.Visible = false
- end)
- creditss.Parent = spts
- creditss.BackgroundColor3 = Color3.new(0.0117647, 0.0117647, 0.0117647)
- creditss.Position = UDim2.new(0.661052585, 0, 0.228980318, 0)
- fffff.Parent = creditss
- fffff.BackgroundColor3 = Color3.new(1, 1, 1)
- fffff.Position = UDim2.new(0, 0, -0.313531339, 0)
- fffff.Image = 'rbxassetid://2354968170'
- funsx.Name = 'funsx'
- funsx.BackgroundColor3 = Color3.new(0.611765, 0.611765, 0.611765)
- funsx.BorderColor3 = Color3.new(0.917647, 0, 1)
- funsx.Size = UDim2.new(0, 298, 0, 19)
- funsx.Text = 'FunTrat0r'
- funsx.TextColor3 = Color3.new(0.835294, 0.0117647, 1)
- funsx_2.Parent = creditss
- funsx_2.BackgroundColor3 = Color3.new(0.611765, 0.611765, 0.611765)
- funsx_2.BackgroundTransparency = 0.55000001192093
- funsx_2.BorderColor3 = Color3.new(0.917647, 0, 1)
- funsx_2.Position = UDim2.new(0, 0, 0.359735966, 0)
- funsx_2.Font = Enum.Font.SciFi
- funsx_2.TextColor3 = Color3.new(0.835294, 0.0117647, 1)
- funsx_3.Parent = creditss
- funsx_3.BackgroundColor3 = Color3.new(0.611765, 0.611765, 0.611765)
- funsx_3.BackgroundTransparency = 0.55000001192093
- funsx_3.BorderColor3 = Color3.new(0.917647, 0, 1)
- funsx_3.Position = UDim2.new(0, 0, 0.468646854, 0)
- funsx_3.Font = Enum.Font.SciFi
- funsx_3.TextColor3 = Color3.new(0.835294, 0.0117647, 1)
- funsx_4.Parent = creditss
- funsx_4.BackgroundColor3 = Color3.new(0.611765, 0.611765, 0.611765)
- funsx_4.BackgroundTransparency = 0.55000001192093
- funsx_4.BorderColor3 = Color3.new(0.917647, 0, 1)
- funsx_4.Position = UDim2.new(0, 0, 0.580858111, 0)
- funsx_4.Font = Enum.Font.SciFi
- funsx_4.TextColor3 = Color3.new(0.835294, 0.0117647, 1)
- funsx_5.Parent = creditss
- funsx_5.BackgroundColor3 = Color3.new(0.611765, 0.611765, 0.611765)
- funsx_5.BackgroundTransparency = 0.55000001192093
- funsx_5.BorderColor3 = Color3.new(0.917647, 0, 1)
- funsx_5.Position = UDim2.new(0, 0, 0.693069279, 0)
- funsx_5.Font = Enum.Font.SciFi
- funsx_5.TextColor3 = Color3.new(0.835294, 0.0117647, 1)
- asdsaf.Parent = creditss
- asdsaf.BackgroundColor3 = Color3.new(0.0117647, 0.0117647, 0.0117647)
- asdsaf.Position = UDim2.new(0.305369139, 0, 0.79207921, 0)
- asdsaf.Font = Enum.Font.SciFi
- asdsaf.TextColor3 = Color3.new(0.00392157, 1, 0.0862745)
- asdsaf.MouseButton1Down:connect(function()
- wait(1)
- imgbut.Visible = true
- end)
- funsx_6.Name = 'funsx'
- funsx_6.BackgroundColor3 = Color3.new(0.611765, 0.611765, 0.611765)
- funsx_6.BackgroundTransparency = 0.55000001192093
- funsx_6.BorderColor3 = Color3.new(0.705882, 0, 0.0117647)
- funsx_6.Position = UDim2.new(0, 0, 0.917491734, 0)
- funsx_6.Font = Enum.Font.SciFi
- funsx_6.TextColor3 = Color3.new(1, 0, 0.0156863)
- warn('Created By FunTrat0r#0020')
Roblox Super Power Fighting Simulator Codes
Super Power Fighting Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Other Roblox Guides:
Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Super Power Fighting Simulator Codes (Active)
The following is a list of all the different codes and what you get when you put them in.
- 100Kmembers: Redeem the code and receive 5000 tokens as reward
- 10Kplayers: Redeem the code and receive 5000 tokens as reward
- xbutterflies: Redeem the code and receive 6000 tokens as reward
- ShutdownTokens: Redeem the code and receive 2500 tokens as reward
- mehdiable: Redeem the code and receive 2500 tokens as reward
- Azend: Redeem the code and receive 1000 tokens as reward
- Sub2Cookie: Redeem the code and receive 3000 tokens as reward
- 1M: Redeem the code and receive 3500 tokens as reward
- 10KLIKES: Redeem the code and receive 5000 tokens as reward
- 5KPLAYERS: Redeem the code and receive 5000 tokens as reward
- MOBILETOKENS: Redeem this code for + 5000 tokens
- VEXR: Redeem this code for + 1000 tokens
- 1.5K: Redeem this code for + 1500 tokens
- 1250Tokens: Redeem this code for + 1250 tokens
- Fusion2500: Redeem this code for + 2500 tokens
- 1KLikes: Redeem this code for + 1350 tokens
- 750LikeTokens: Redeem this code for + 1250 tokens
- 500likes: Redeem this code for + 1,000 tokens
- skulls10: Redeem this code for + 10 skulls
- Tokens777: Redeem this code for + 1,111 tokens
- SUPERSECRETEARLYACCESSCODE: Redeem this code for + 1,111 tokens
- GAMESREBORNSECRETCODE: Redeem this code for + 1,000 tokens
- Release: Redeem this code for + 1,000 tokens
- ServerSpecial: Redeem this code for + 1,500 tokens
- QUESTS: Redeem this code for + 3,000 tokens
- 250Players: Redeem this code for + 999 tokens
- TwitterTokens: Redeem this code for + 1,250 tokens
- Rainway: Redeem this code for + 1250 tokens
- GamingDan: Redeem this code for + 1250 tokens
Super Power Fighting Simulator Codes (Out of Date)
Roblox Power Training Simulator Codes
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
- None.
Roblox Power Simulator Training Areas
How to Redeem Codes in Super Power Fighting Simulator
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
- Find “Menu” button right side of your screen and click this button.
- Then click “Codes” button.
- A screen will be opened.
- Type codes from above to the blank area. (You can copy paste these codes)
- Hit “Redeem” button to use codes.
About Super Power Fighting Simulator
Train your body, fists, mind and speed in this ultimate training game! Unlock new skills, reach powerful ranks, team up with friends, venture to new islands & much more!
Roblox Super Power Training Simulator
UPDATE LOG {V 1.2}
- New City Map With New Training Areas & More!
- Added Quest System To Unlock Legendary Skills & More!
- Added Daily & Weekly Quests To Earn More Tokens!
- Added New Energy Blast Tiers!
- Added 2 New Skills!
- Added Many New Status!
- Many Minor Bug Fixes & Improvements!
UPCOMING FEATURES
- Outer Space Dimension!
- Ancient Items & Item Enhancement System!
- Squad System
- New NPCs, Skills, Training Areas & More!
Note: This game is a work in progress! Expect some bugs! Many new features & improvements will be coming soon! Inspired by super power training simulator.
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
It’s end. I hope “Roblox Super Power Fighting Simulator Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.